Benjamin Brooks highlights an important point about that subscriptions that often gets overlooked.
I don’t know the way forward, but I do know that subscriptions aren’t added to make more money — often you lose more money in the short term, with the payoff being stability in cash flow. So the next time you see something move to a subscription based model, know that they just turned away money, in favor of trying to stay in business for a lot longer to do what they love.
This article by Matt Gemmell summarizes my feelings on subscriptions very well.
My favourite writing app, Ulysses, recently went subscription-only. I signed up. Subscriptions always court controversy, understandably. Here are a few thoughts.
Every now and then I’ll get an email asking “do you have any advice on how to be a successful game developer?” This is weird, because it reminds me that I am a successful game developer – in my head I still treat this as a full-time hobby, and I’m just bumbling through.
But I am successful: Sokobond, A Good Snowman Is Hard To Build, and Cosmic Express are all profitable, and more importantly they’re appreciated by players and by my peers. My company has enough money to pay contractors. I pay myself a tiny salary but I live frugally so I still have personal savings.
We also have no doubt that any person or business that puts a lot of work into what they are doing and builds up an excellent reputation, is going to end up drawing business to them. Make people happy and the money will follow.
Words to live by.